Computing

Acting Head of Arts Faculty/Team Leader Computing:
Mr Tony Knowles
Teacher of Computing:
Mrs Helen Williams

JP8 2899 200x300Computer Science is an exciting new discipline at Bishop Luffa School and we have designed a curriculum to meet the needs of 21st century pupils. We aim to develop the pupil’s logical thinking, problem solving and computational thinking skills by combining three major areas of study. First, at the heart, is computer science, which covers all the basic theory of how computers work and how we can use them. Second is information technology; this integrates the use of popular software such as Microsoft office and many others. Third, is digital literacy, which includes e-safety and the responsible use of computers and the Internet.

Pupils are regularly assessed during lessons and at the end of topics to monitor progress. Pupils are also expected to monitor their own progress and set themselves personal targets to help their learning. Each pupil has a school target ‘step’, which they are working towards.

There are six key areas of assessment in computer science.

  • Algorithms – developing solutions to problems
  • Programming & Development – building software
  • Data & Data Representation – how data is used
  • Hardware & Processing – computers and how they work
  • Communication & Networks – the Internet
  • Information Technology – use of software for different tasks

KS3 Computer Science Steps

Year 7

All pupils joining Bishop Luffa in Year 7 are introduced to e-safety and the responsible use of the Internet. Pupils then go on to begin to understand how to solve simple problems using programming.

Computer Science 2Topic 1 – E-safety and the responsible use of the Internet.
Topic 2 – Basic Programming using PowerPoint – Who wants to be a millionaire
Topic 3 – Simple text based programming – Logotron
Topic 4 – TV Advert creation– develops a range of skills
Topic 5 – Scratch – Visual Programming with code blocks

Year 8

Pupils develop their skills further this year in many of the 6 areas of assessment as we dig deeper into the theory and programming elements of computer science. KODU Xbox style game creation is a popular topic – with a competition, run by Microsoft that pupils can enter. This year, 2015, we have one team in the final, which cumulates in a visit to the Microsoft campus.

Topic 1 – E-Safety – Digital literacy
Topic 2 – Sequential Programming with Flowol – developing control systems for real life situations
Topic 3 – Flash – How to animate using this popular tool.

Topic 4 – Jump on the bandwagon – website creation using Dreamweaver.
Topic 5 – KODU. Xbox style game creation. Visual programming
Topic 6 – Introduction to Python – Text based programming.

Year 9

This is the final year of KS3 before individual options for GCSE are taken up in Year 10. During this year we aim to strengthen and reinforce pupils’ skills and knowledge as they move on to GCSE.

Topic 1 – E-Safety – Social Networking and social media.
Topic 2 – Digital Detectives – Photoshop
Topic 3 – Python – programming
Topic 4 – Grand Designs – Google Sketch up
Topic 5 – Cryptography – Ciphers and secret messages
Topic 6 – Fireworks – Digital Drawing.

Computer ScienceYear 10

OCR Computing is offered to those pupils choosing to pursue as an option subject.

FROM SEPT 2016

For further details follow this link - GCSE Computer Science exam specification

Year 12/13

AQA Computing A Level is offered for post 16 students. This is two year course with exams at the end of the second year.

For further details follow this link - A Level Computer Science and IT