Design and Technology

Design & Technology Staff

Mr Andy Green – Head of Faculty
Miss Melissa Witherow – Faculty Coach

Graphics Team:

Mr Andy Green -  Team Leader for Graphics

Mrs Mary Newell

Mrs Helen Ockwell

Mrs Lorraine Harvey

Product Design Team:

Mr Andy Green -  Team Leader for Product Design

Mr Rob Goldsmith

Mrs Helen Ockwell

Mrs Lorraine Harvey

Textiles Team

Miss Meliss Witherow –  Tteam Leader for Textiles

Mrs Sharon Clapson

Mrs Mary Newell  

Food Technology Team

Mrs Anne MacDonald – Team Leader for Food Technology

Mrs Chris McMahon

Curriculum Aims

Learning and undertaking activities in design and technology contribute to achievement of the curriculum aims for all young people to become:

• successful learners who enjoy learning, make progress and achieve

• confident individuals who are able to live safe, healthy and fulfilling lives

• responsible citizens who make a positive contribution to society.

 

Key Stage 3

In design and technology pupils combine practical and technological skills with creative thinking to design and make products and systems that meet human needs. They learn to use current technologies and consider the impact of future technological developments. They learn to think creatively and intervene to improve the quality of life, solving problems as individuals and members of a team.

In lessons dedicated to Food, Graphics, Product Design or Textiles, pupils are presented with stimulating contexts that provide a range of opportunities and draw on the local ethos, community and wider world, pupils identify needs and opportunities. They respond with ideas, products and systems, challenging expectations where appropriate. They combine practical and intellectual skills with an understanding of aesthetic, technical, cultural, health, social, emotional, economic, industrial and environmental issues. As they do so, they evaluate present and past design and technology, and its uses and effects. Through design and technology pupils develop confidence in using practical skills and become discriminating users of products.

They apply their creative thinking and learn to innovate.