Computer Science

Team Leader Computer Science:
Mrs Helen Williams
Teacher of Computer Science & Textiles / Head of Andrewes House :
Mr Rob Goldsmith
Teacher of Computer Science & Business:
Ms Kath Hobbs
Teachers of Computer Science & Music:
Mr Matthew Bennett

JP8 2899 200x300Computer Science covers how computers and computer systems work, how they are designed and programmed, how to apply computational thinking, and how to make best use of information technology. Our objective is to give our pupils a broad technological education that encourages creativity and equips them to understand how digital technology shapes our world and how they might take control of it.

Pupils are regularly assessed during lessons and at the end of topics to monitor progress. Pupils are also expected to monitor their own progress and set themselves personal targets to help their learning. Each pupil has a school target ‘step’, which they are working towards.

KS3 Computer Science Steps

Year 7

All pupils joining Bishop Luffa in Year 7 are introduced to Online safety and the responsible use of our network and the Internet. Pupils then go on to begin to understand how to solve simple problems using programming.

Computer Science 2Topic 1 – Online safety and the responsible use of the Internet
Topic 2 – Basic Programming using the Micro:Bits
Topic 3 – Blockly Programming, preparation for BEBRAS Computational Thinking Challenge
Topic 4 – Who Wants to be a Millionaire game - use of Google Slides, searching the Internet more effectively, problem solving and logical thinking
Topic 5 – Basic block and text based programming using Pencil Code
Topic 6 – TV Advert creation– developing a range of IT skills as well as team work
Topic 7 – Scratch – Visual Programming with code blocks

Year 8

Pupils develop their skills further this year as we dig deeper into the programming elements of computer science. KODU Xbox style game creation is a popular topic as is Sonic Pi.

Topic 1 – Online Safety: Digital literacy
Topic 2 – Sequential Programming with Flowol: developing control systems for real life situations
Topic 3 – Sonic Pi: code-based music creation and performance tool.
Topic 4 – Introduction to Python: Text based programming includes some cryptography.
Topic 5 – Kodu: Xbox style game creation. Visual programming

Year 9

This is the final year of KS3 before individual options for GCSE are taken up in Year 10. During this year we aim to strengthen and reinforce pupils’ skills and knowledge as they move on to KS4.

Topic 1 – Online Safety: Social Networking and social media
Topic 2 – Cyber Security using Cyber Discovery
Topic 3 – Micro python: programming using the micro:bits
Topic 4 - Digital Detectives: Digital Literacy, includes Fake News, Cyber Security and Photoshop skills
Topic 4 – Grand Designs: Includes a range of IT skills; spreadsheets, Google Sketchup and project management
Topic 5 – (iDEA): an international programme aiming to help address the digital skills gap

Computer ScienceYear 10/11

The following two options are available for Key Stage 4.

OCR Computer Science (9-1) is engaging and practical, encouraging creativity and problem solving. It encourages students to develop their understanding and application of the core concepts in computer science. For further details follow this link - GCSE Computer Science exam specification

Creative iMedia Level 2: it equips students with the wide range of knowledge and skills needed to work in the creative digital media sector. For further details follow this link - Cambridge National in Creative iMedia

Year 12/13

OCR Computer Science A Level is offered for post 16 students. The A Level will develop the student’s technical understanding and their ability to analyse and solve problems using computational thinking. This is two year course with exams at the end of the second year.

For further details follow this link - A'Level Computer Science

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